[56] Game Revolution's called the game "Non-stop 3D shooting, killing, exploding, dodging, parachuting, running, ambushing, assassinating, jumping, mind blowing action!" MDK received generally positive reviews, with critics praising the gameplay, the level design, the sardonic sense of humor, the game's technical accomplishments and, in particular, the use of sniper mode. One level features several snowboarding sequences, where Kurt must navigate obstacles while destroying enemies. "[47] However, GamePro noted that the graphics, though outstanding by PlayStation standards, were downgraded from the PC version, and judged that the new content was not enough to merit a replay from those who had already played the PC version. [54], Next Generation reviewed the PC version of the game, stating that "MDK is a game that no self-respective gamer will want to miss. PSP, HIPAA, Our 'Attic' has 32 unverified meanings for MDK, Note: Acronym Finder has 17 verified definitions for MDK, The Acronym Attic is He commented that it stands out from other games with its requisite parachuting skills, sniping mode, bombing minigame, and acerbic sense of humor. [14], The naming of Kurt Hectic was inspired by two disparate sources. [28] After a year, Bones is fully operational, although both Bones and Kurt prefer the name Max. We were all big fans of the Alien movies and H. R. Giger, so that probably had some influence. Ported to Mac OS by Shokwave and ported to PlayStation by, "Q&A: GOG.com's DRM-free downloadable games", https://en.wikipedia.org/w/index.php?title=MDK_(video_game)&oldid=990755380, Video games developed in the United States, Articles with dead external links from August 2013, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 26 November 2020, at 09:20. Shiny felt most PC games maintained frame rate by using big pixels in low resolution, which works as long as the game is not running SVGA mode. Really? [7] One of the first decisions the team made was not to develop the game for the system with which they had the most experience, the Sega Genesis, but instead to develop it for the PC, making it Shiny's first PC game. [8], During the run-and-gun gameplay, the player must frequently use Kurt's "ribbon chute", a parachute contained within his outfit that can be used indefinitely. It was ported to Mac OS by Shokwave,[3] and to the PlayStation by Neversoft. [29], Another year passes without Hawkins making a breakthrough until he notices streams of energy moving through the Solar System towards Earth. [6], For the most part, MDK is a run-and-gun third-person shooter. The game was released on GOG.com in September 2008,[4] and on Steam in September 2009.[5]. However, he was already developing Giants: Citizen Kabuto, and so BioWare was hired to develop the game. As the developers were attempting things never before seen in a PC game, they had to write their own programming language from scratch. "[55] GameSpot's Josh Smith wrote "MDK is something of a mixed bag. Acronym Finder, All Rights Reserved. There are also three "Bullet Cams" that track each projectile and linger briefly after impact, showing any damage done. "[7], From the earliest stages of level design, it was decided each level would begin with a free-fall minigame, before the level proper begins. to your account, It's used all over and I know what it does but I can't find an explanation of why it's called "mdk" (which might be helpful in documenting my own build rules, to explain at point of use why it's being pulled in). Conceived and co-designed by Nick Bruty, MDK was Shiny's first PC game, and was notable for using software rendering, requiring a Pentium or equivalent microprocessor, rather than necessitating any GPU enhancements, despite its large 3D levels and complex polygonal enemies. MDK is a 1997 third-person shooter video game developed by Shiny Entertainment for Microsoft Windows.It was ported to Mac OS by Shokwave, and to the PlayStation by Neversoft.It was published on all systems by PIE in North America, with Shiny Entertainment publishing it themselves in Europe. SDA does not prevent replay attacks as it is the same static data that is presented in every transaction. [14], In addition to the run-and-gun/sniper modes, there are several additional gameplay modes in MDK. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. [38] In designing the suit, Bruty stated "At the time most of the other action games out there were very clunky and hardcore-looking. MFL - Multi-Function steering wheel. As Bruty explains, "I wanted to work on PC because the game was 3D, which wasn't an option on consoles at that point." [22] Kurt does not actually see out of the helmet, rather, he sees out of a HUD, which he uses to aim. However, this idea was ultimately scrapped in favor of a more straightforward 3D "run-and-gun" style gameplay. At the end of the set period, Max will enter the stream on a tether and pull Kurt back to the Jim Dandy. In 2011 on the official GOG.com forum for the game, Nick Bruty (creator of MDK) posted that the letters do indeed stand for "Murder Death Kill". [61] Interplay approached Bruty for ideas, but he didn't want to go straight into another MDK game; "I hadn't liked rushing from Earthworm Jim to its sequel without a creative break, and I felt the game suffered because of that." [46], While the precise meaning of the title's three-letter acronym is never revealed during the game, the gaming press and fans adopted Murder, Death, Kill,[47] which was coined as a neologism in the 1993 film Demolition Man. Each Minecrawler is manned primarily by various types of soldiers named "Grunts. He sends a warning down to Earth (along with some of Max's oranges), but is ignored. [14] Bruty was particularly passionate about this aspect of the game, arguing "I feel the player is more involved in the world when they can see their own character. Fluke Hawkins, and a robotic two-legged/four-armed dog named Bones, Kurt must infiltrate each Minecrawler, and fight his way to the pilot, whom he must then kill before returning to Hawkins' in-orbit space station, the Jim Dandy. "[59] GamePro gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and funfactor), saying it "easily lives up to all its rampant hype, delivering one of the year's most creative, engrossing, and just plain fun games." He must enter sniper mode to select the area he wants Max to target. And we're also compressing the data, which leads to a little bit of degradation on things like animations but it's hardly noticeable at all. In the FAQ section of the readme.txt file of MDK, the developers state that "MDK" does not stand for anything special, and can be whatever you want it to stand for, such as Mother Day's Kisses. Tim Williams explains another advantage of working on PC was "it meant I wouldn't have to tone the game down to deal with the Sega and Nintendo's ratings boards. [35] Once the decision was made to develop for the PC, the team quickly decided they wanted to make a game that would push the boundaries of PC gaming beyond anything seen up to that point. I could see immediately the game would have a unique look and plenty of design opportunities. The Windows version holds an aggregate score of 89% on GameRankings, based on five reviews. MDK Stands For: It's used all over and I know what it does but I can't find an explanation of why it's called "mdk" (which might be helpful in documenting my own build rules, to explain at point of use why it's being pulled in) [60] Its sales had reached 500,000 copies by early 2000.

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