But we can interrupt starting on frame 32? Since rapid jab can be held arbitrarily long, I left the damage components separate for jab 1, 2, and the rapid finisher. 4.0 % Base Damage. Has many moves with little to no lag at all. Sheik's splash screen. Despite being very fast, all her Smash Attacks lack range and have considerable ending lags, with her Down Smash being nearly useless with little KO power, while her Forward Smash being very slow and easy to punish. Does not benefit much from rage due her weight and combo oriented game. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. 2 Once the button has been released, it'll hop or explode after a time. Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; OWO WHATS THIS? Her speed is one of the highest in the game, with fast movement and attack speed, which allows her to also employ many hit and run tactics. Sheik 's stats by Kurogane Hammer.. Sheik is a Zone-Breaker, capable of penetrating the enemy's defense with her high mobility, boasting from having one of the best frame datas in the game which makes her a powerful Rushdown character. Many of her moves properties now resembles a bit the ones she had in Melee, with many attacks being changed or reverted, giving back many of the options she lost in Brawl. A competitive Melee focused extension of the reddit Super Smash Brothers community. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can unbalance her foes. Also appears in Yes Can input third jab from frames 2-18. The sourspot now has priority over the sweetspot. You must log in or register to reply here. Detailed Throws, Techs, and Getups Frame Data, Metagame Minute Ep6: Grab Release Mechanics(Melee) - SSBM, https://smash20xx.fandom.com/wiki/Sheik?oldid=6163. Vanish is powerful for both recovery and attack, being able to do both if right timed. The earliest the rapid jabs can start is 10 frames after the start of the second jab. 3-4, 9-10,15-16 21-22, 27-28, 33-34(Of rapid jabs main animation). By continuing to use this site, you are agreeing to our use of cookies. I don't think shine is nearly as good as you think it is. Can Crawl You are currently viewing our boards as a visitor. Burst Grenade allows Sheik to dominate the space around her by controlling the fuse of the bomb, which can lead to many follow ups, as well various mindgames. Sheik, however, suffers from a relatively shor… Peach is one of the only characters in the game that has true shield locks (might actually be the only one other than samus and ICs). Luigi's nair has to be dropped into this conversation somewhere. Known hitbox issues for Sheik:Down Air: Landing hitbox is not displayedBurst Grenade: No hitboxes (grenade item, windbox, explosion) are displayedMade using @jugeeya_cobbler 's hitbox visualization mod, as well as jam1garner's unrestricted camera mod.Most info regarding frame data and other properties of the moves were obtained from kuroganehammer.com, otherwise, I found it myself (throws)Music: Zelda Skyward Sword - Levias Battle; Touhou 8: Imperishable Night – Stage 5 Theme Your frame advantage numbers on normals look wonky, I see some things like block disadvantages larger than the total move duration. This is because throw frame data is only useful for its endlag, for its time consumption, or for doubles scenarios, all of which are dependent on this slow-down-inclusive frame data. In comparison, I added the total damage of the move together in the case that all hits are likely to connect. Some sources will start on frame 0 rather than frame 1 like my website does. To use this tool, click on the GIF of the move you want to see, and you'll see a window pop up with the option to look at each frame of the move one by one .


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