This page is an explanation of how to mod a trade company.The relevant folder is /Europa Universalis IV/common/trade_companies.In the vanilla game, this folder only contains one file 00_trade_companies.txt.This is the file that must be edited when modifying existing trade companies, unless the mod replaces the trade companies path (or the entire common path). Did you start the game prior to getting the DLC ? All rights reserved. The Hudson Bay Company is the only company I can think of that worked the way trade companies work in EU4, which is ironic considering it's not even a trade region. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=349849416, http://steamcommunity.com/sharedfiles/filedetails/?id=349849429, http://steamcommunity.com/sharedfiles/filedetails/?id=349849394. Please help with verifying or updating this section. Just click the province on the map and look for it, its sort of in the middle towards the bottom? A province can only be part of one trade company, or it'll cause a game crash. Anyone? You can only add fully grown cities to a trade company, so you'll have to finish the colony before you can add it. You can find the trade company areas in the mapmodes tab(icon being a shield with some crates in it). And since the trade company will easily dominate the node you'll be able to get most of that trade value as well. It set up a series of forts in territory it only nominally controlled, and its authority never really extended to the locals, avoiding problems and making money, but not extracting a ton of tax or manpower. This page is an explanation of how to mod a trade company. The relevant folder is /Europa Universalis IV/common/trade_companies. Background I get the popup thing up to the left that sayd "You can afford trade company investments - broker's office, company administration, company warehouse.. " etc.. Localisation is handled in the same way as any other localisation string. EU4: Improved trade inspired by Imperator HoI4: A way to improve AI in the field Supply system rework Post-War Demobilization Petition to put 3rd person camera in the new Vampire The Masquerade game, for anyone interested. © Valve Corporation. Number 2 for money is the one that gives +50% Prod and +0.3 trade goods - should be obvious why. I was having the same problem but I figured it out, go to a trade company province and click on the state, at the bottom you should see trade company investments View Entire Discussion (4 Comments) More posts from the eu4 community It's simply not worth the state slots is the main thing. The richest trade company areas are China, India and Indonesia, but at those distances your state maintenance is going to be high, plus at that point you should be big enough to conquer continental land, which will give similar income with much lower maintenance. View Entire Discussion (10 Comments) More posts from the eu4 community. Jun 2, 2020 #6 Vohen said: Can't say I like the subcontinent idea, it'd allow … I believe Johan as well mentioned on the Trade Company suggestions that he liked the super region idea in this thread. 50 Badges. 3; Reactions: T. TheMeInTeam Field Marshal. I cannot for the life of me see the trade company button. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. View entire discussion ( 5 comments) More posts from the eu4 community. Eu4 trade company investments guide. Also, it keeps becoming a colony, and i want it to be a trade company. < > Showing 1-2 of 2 comments . 6.6k. It needs to become a colony before you can make it into a trade company. the 300/600 buildings apply their effects to provinces in the area, the 1k ones apply across the entire tc. I re-read that part of the Dev Diary and the comments. A trade company is defined on the following model. and use that as the first word in the name. A country that owns a province in a trade node that is not in their home node but is in a trade company region can add it to a trade company. Could you make a screenshot of your game @ African colonies and on the tradenode itself (interface). What do you mean "they don't appear" it should show them with different colours. Note that, in Vanilla, trade companies match trade nodes. Hover over a cheat code to view detailed argument explanation. These names work like any other localisation strings, but it is useful to follow existing naming conventions. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.25. Each trade company needs a unique name, which begin the entry. Sep 8, 2018 @ 12:46am Go to the state/area tab in a tc province. Just got WON, and have no idea how to make one. Posted by 6 days ago. Help. The color line determines the charter in Colonial and Trade Regions map mode. Does the button not appear, or is it greayed out? What you mentioned was noticed by others as well here are the statements by the Devs: Johan: superregion is a good solution. Goodman Furnace Parts Ignitor, The provinces section should include all the provinces you want to see included in that trade company. It was last verified for, /Europa Universalis IV/common/trade_companies, https://eu4.paradoxwikis.com/index.php?title=Trade_company_modding&oldid=124771. You need to colonize Africa (or the far east) as a European nation. The button to convert to a trade company is on the province tab. Main article: Trade company. Happy EU4 day to all! Click on the name of a command to visit its command page for more help and examples. Dec 27, 2013 27.619 12.529. please help, theres a greyed out button on the province's trade section (near the bottom). In the vanilla game, this folder only contains one file 00_trade_companies.txt. please help, theres a greyed out button on the province's trade section (near the bottom). I say, the trade company that is in Ermland should have at least 5 provinces. I've played the game for about 200 hours. Once you control most of each trade company this ones is the most important for income. All trademarks are property of their respective owners in the US and other countries. This page is an explanation of how to mod a trade company.The relevant folder is /Europa Universalis IV/common/trade_companies.In the vanilla game, this folder only contains one file 00_trade_companies.txt.This is the file that must be edited when modifying existing trade companies, unless the mod replaces the trade companies path (or the entire common path). This is the file that must be edited when modifying existing trade companies, unless the mod replaces the trade companies path (or the entire common path). bri. Making Charter Trade Companies more worthwhile for all involved, as well as a rework on Policies to make them all more useful. For example: In the above examples, [Root.GetAdjective] will find the national adjective of the company's overlord (English, British, French etc.) Either you'll lose a bunch in state maintence due to distance from capital or it prevents you stating other overall more valuable territory that when you swap it, wastes MP. Usually I don't care about that much because it need too much time to return me base investment, like, far more than one hundred year in severe case. There are 63 trade company regions throughout the old world. Groogy: Hey!So me and @Johan have diligently been reading peoples feedback and ideas. Provinces in trade companies get +100% local trade power.

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