Search Google Please post your system specs and the revision you are using. And it will start spamming again on first launch next time I'll restart RetroArch. I spoke too soon. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Maybe the upstream upgraded the opengl requirements and we don't have the cards for it (hopefully not). A search reveals a black screen is a common problem for this game. Press question mark to learn the rest of the keyboard shortcuts. Dolphin, the GameCube and Wii emulator - Forums. It's when she arrives at her deceased relative's mansion to investigate that the tale of Eternal Darkness truly begins. Tried "glcore" instead of "vulkan", no changes but it spams this in logs: Did you make sure in the retroarch options that the cores can't change the driver option? I've been playing this game for a while on Dolphin 5.0 and everything was just fine until I had to summon a creature. I have a S10+ and I'm trying to play Eternal Darkness on the Dolphin Emulator I downloaded from the google play store. Using the widescreen hack with this title is not recommended. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. Have a question about this project? settings->core->hardware shared context = OFF I am using a xiaomi mi6 adreno 540, sd 835, android 8.0, dolphin 5.0-8474, thanks (This post was last modified: 11-15-2014, 08:18 AM by, (This post was last modified: 11-28-2014, 05:10 AM by, (This post was last modified: 11-28-2014, 05:19 AM by, Dolphin, the GameCube and Wii emulator - Forums. Please update as appropriate. So based on that link and what you said, I tried this: The first line crashes RA when loading the game and the second didn't help unfortunately. Maybe it's because i'm using a keyboard as retropad, maybe something else, but looks like a bug. There is a workaround, I just can't remember what it was to be honest. I was disappointed that the game ended up being sprites in the end, I always thought it was vector-based like Wario Shake-it. I'm only trying to get the optional purple rune right now but I know summoning is going to be necessary in future puzzles. User account menu • Eternal Darkness on DolphiniOS. It has ... other problems (i added a patch to the pr comments but it still doesn't read keys combinations with modifiers like ctrl as modified keys just the original). to your account, Hello! No other issues. I have seen mention of that fix. The issue with Lindsey disappearing when under vines did not occur for me. Prior to Hybrid XFB in 5.0-5874 turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this. Oh and about the spam in logs, for some weird reason it seems to only affect the first launch of the game! Cause the game looks the exact same when the resolution is increased from the native. Support. Uncheck Scaled EFB EFB Copy and put Fractional Scale. I edited it based on the wiki page for eternal darkness recommendations. ), I have like 3 hours of playtime in the game and haven't had any issue (well except the purple transitions but that's fixed with the XBF to textures thing) with 1fbd599 on Windows (as you can see in the beginning of the video I made), also tried with 2dd20d2 on my Linux VM (the one currently available in the core updater), and no black screen either. No crash, no black screen, no menu at 5fps, etc. issue comment libretro/dolphin. With Vulkan: it crashes RA completely on launch: With GLcore I can't get a crash log since it just "hangs" RA after a few seconds of black screen (I can hear the game during these few seconds), it spams stuff like crazy in regular logs, mostly these ones: I start RetroArch and launch the game: spam. I'm getting a black screen in this game's main menu and I think I managed to blindly find the start game option and a cutscene played with a guy talking about his grand daughter but then black screen again... And nothing happens when pressing any button. Press J to jump to the feed. Cookies help us deliver our Services. It Won't even go ingame right? I'm currently building dolphin nogui upstream and putting it in action with this PR and this 'core' (after editing it to use the new drm platform and hardcoding the dolphin path because i didn't want to deal with installing a modification). But i always hated that game lol ( Back when i had a GameCube ), New comments cannot be posted and votes cannot be cast, More posts from the EmulationOnAndroid community, Continue browsing in r/EmulationOnAndroid, A place for the discussion of Emulation on any device running the Android OS, Press J to jump to the feed. True, I suppose, but then why have game specific settings and not take advantage of it? Eternal Darkness: Sanity's Requiem has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Press question mark to learn the rest of the keyboard shortcuts . And I noticed the same issue with Mario Sunshine but with Vulkan, it spams [libretro ERROR] 21:55:988 VideoBackends\Vulkan\VulkanLoader.cpp:220 E[Video]: (ReadbackQueries) vkGetQueryPoolResults failed: (1: VK_NOT_READY) but ONLY on its first launch, if I close content and restart the game no more spam.
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