Swift + Kitura on DigitalOcean Learn Objective-C Learn Cocoa Learn Cocoa II Intro to Cocoa Graphics Intro to Cocoa Graphics II C Tutorial for Cocoa Make a Screen Saver I Make a Screen Saver II Attending WWDC Build a Core Data App Core Data Overview Saving Cocoa App Data Objective-C Style I Objective-C Style II Cocoa Bindings Intro. Creating a Custom View describes the various aspects of NSView that an application can subclass, and provides a dissection of a custom NSView subclass. Other OS X and iOS Development Resources. Many applications that ship with Mac OS X, such as Mail and Stickies, are written in Cocoa. Copyright © 2013 Apple Inc. All Rights Reserved. Sign in to YouTube. View Geometry describes how views establish their base coordinate system. You can use these books to supplement what you learn in Cocoa Fundamentals Guide. A section frequently refers you to another document that offers a more comprehensive description. To a developer new to it, Cocoa might seem like a vast, uncharted new world of technology. It assumes no previous experience with programming or Xcode. Learning Cocoa with Objective-C. Ry's Cocoa Tutorial. Your First iOS App is a tutorial that guides you through the creation of a simple iOS application, showing you along the way the basics of the Xcode development environment, Objective-C, and the Cocoa frameworks. For OS X, you can acquire this familiarity by reading Mac Technology Overview; for iOS, read iOS Technology Overview. This document describes the role of views in a Cocoa application, how to manipulate views in a window, and how to create a custom view subclass for an application. A view instance is responsible for drawing and responding to user actions in a rectangular region of a window. Additional sample code is available through Apple Developer Connection: Bindings Joystick implements a “joystick” user interface item that illustrates a bindings-enabled subclass of NSView. Sketch is a scriptable graphics application. Cocoa Design Patterns describes the Cocoa adaptations of design patterns, especially Model-View-Controller and object modeling. Cocoa Fundamentals Guide presents Cocoa-related information for both platforms, integrating the information as much as possible and pointing out platform differences when necessary. Bug Reporter ColorSampler demonstrates using lockFocus to read pixel colors from a view. You can find several excellent third-party introductions to Cocoa in technical book stores. The Creating a Custom View article expects that a developer is familiar with the Cocoa event model described in Cocoa Event Handling Guide as well as the graphics drawing environment described in Cocoa Drawing Guide. You are expected to be familiar with Cocoa development, including the Objective-C language and memory management. Developing Cocoa Objective-C Applications: A Tutorial shows you how to build a simple Cocoa application for OS X using the Xcode development environment, the Cocoa frameworks, and Objective-C. This document describes the different behaviors provided by Cocoa, but for additional information about Quartz behavior, consult the following documents: Quartz 2D Programming Guide—for conceptual information related to Quartz. Java. In addition, there are a few other Apple publications that you should read when starting out as a Cocoa developer: The Objective-C Programming Language describes the Objective-C programming language and runtime environment. Cocoa Programming for OS X: The Big Nerd Ranch Guide. Please read Apple's Unsolicited Idea Submission Policy With the first label being in place, the second quite common Cocoa control used in macOS apps is the text field.

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