mixed saves/warps is dangerous depending on your luck with mobility key shards and waystone drops if shop is mixed too. I would do true evil, but like I said the lack of randomizer logic, preventing you from finishing a good number of "good ending" runs will end in a frustrating and unavoidable game over. Chrono Trigger (Wings of Time) 9. All in all, yeah it's busted but I still enjoy it. I don't think they've touched drop rates. Can get annoying when you just need that Aqua Stream though :/. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Yeah that sounds like a pain. Bloodstained has been out for a year. i like save/warp rooms mixed. Donation Points system ... Changelogs Version 1.12. Things I forgot to consider? On a sidenote: Even Gebel can softlock if you are stupid. For Bloodstained: Ritual of the Night on the PlayStation 4, a GameFAQs message board topic titled "Randomizer - is it possible to be stuck ? Español - Latinoamérica (Spanish - Latin America). I tried it out and got time-stop as one of my first shards, but I didn't like the warp randomization so I abandoned that run. Like you said, it could be very frustrating to have to remember every single hidden room, every destructible wall, every small location just to hope to find your key item, so I also tend to stick with Shuffled. Press J to jump to the feed. I think it's a little unfair to compare Bloodstained just released randomizer with LttP's which has been worked on for longer than Bloodstaibed itself has been released. Items: Total Random seems fine for a Gebel run, might be a pain on "all evil" if you want to include crafting. Yeah I thought that with the warp rooms would end up in "just more running around" not more fun. Any opinions? I'm really not sure on this one, default is mixed but I don't see much of a point to this? This gives me incentive to kill enemies for possible drops without me having to grind for possible required shards or items. The game shouldn't softlock you by randomizing a required item to be on the other side of a gated area. It is currently possible that Zengetsu is shuffled into the Den of Behemoths area. I often have to kill a lot of enemies so I'm not under leveled, but even then I usually avoid most cause there's no reason to fight. only farming rare enemies and trusting others to give up shards later, trying to prioritise areas with a larger number of enemies that you have not gotten shards for, etc. But then again, I don't go for time. Haven't tried very much how that feels yet though. #8. Some point the fans will make a castle and enemizer. ... Well, it turns out some key items are considered random chest items in randomizer logic. Quite possible testers just never got there without double jump or high jump or whatever. Everything else was pretty cool but this weapon, the ID card, and a method to travel underwater need to be less random. Ha. And I guess if you want to play completionist, an in-game compendium would be nice for discovered drops if you want to craft/farm. More chances for weird and interesting rewards! I don't much care for speed running this, I'm more interested in variations and sequence breaks the randomizer gives. there are places you can get stuck without laser, double jump and so on. Key item shuffle is the worst, like a 20% chance to lock you out or something going by the bloodstained discord. Unchanged because not really worth to bother with in a Gebel run. They also need to make sure that every area has a minimum of 1 Save Room when you have Shuffle Save & Warp Rooms on. Farming shards on Chaos drops isn't too bad, and it adds more combat possibilities. I had a similar thing happen except it was right next to a warp room. If they ever fix the logic to not do that, I'd be more inclined to do All Evil runs. © Valve Corporation. This makes me sometimes just want to keep key items simply shuffled. Pokémon Colosseum / Pokémon XD: Gale of Darkness (Reclaimer Shawn's) - Requires special emulator 10. Yeah, the randomizers logic is broken. X3: Terran Conflict 7. I'll let the team know about this one. New Shard Logic Workaround by altering a room at the bottom of the waterfall. Is Bloodstained Randomizer mode really this garbage? Unchanged, seems just irritating to change them up. And since a full game is quite long (specially for a non speedrunner like me) that's just a tad TOO frustrating for me. This subset only shows recently added and updated entries from the past 3 months, with the most recent ones on top. This removes that routine and allows me to have some more on the fly routing and leads to a more enjoyable exploration experience, however it removes almost all incentive for me to fight enemies which leads to less interesting or a routine of shard pickups each seed and removes the fun random good item that can drop otherwise.

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